#include <deActor_Priv.hpp>
Collaboration diagram for deActorMesh:

Public Member Functions | |
| bool | LoadMeshData (const char *filename) |
| void | Render () |
| deActorMesh () | |
| ~deActorMesh () | |
Protected Attributes | |
| deActorSubMesh * | m_pSubMeshes |
| deActorMeshVertex * | m_pVertices |
| deActorMeshTriangle * | m_pTriangles |
| IdeSurface * | m_pMaterials |
| int | m_numMeshes |
| int | m_numMaterials |
| int | m_numTriangles |
| int | m_numVertices |
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1.3-rc3